In our Prototyping Lab, we work across disciplines and industries, focusing on immersive narration, UX design, production processes and workflows, team skills, and rapid prototyping. Together we work on ideas for the medium and the markets of the future. The 5-day Lab offers an intensive knowledge exchange, masterclasses, practical workshops, meetings with international mentors, ideation and prototyping in teams, keynotes and case studies. The programme is packed with inspiration and best practice. Our goal is to give you a more comprehensive picture of immersive experiences and a holistic understanding from content development to production.


We are onsite in Leipzig. More details coming soon. 


We address everyone curious and creative! XR producers and creators, creative technologists, filmmakers, scriptwriters, performing artists, fine artists, game developers, journalists, communication professionals from the fields of marketing and advertising, museum and arts curators, lecturers, storytellers, film or stage directors. 


We provide a small number of scholarships. Following the specifications of Creative Europe Media, citizens with the following nationality are eligible to apply: 
Albania, Bosnia and Herzegovina, Bulgaria, Cyprus,  Georgia, Hungary, Iceland, Lichtenstein, Luxembourg, Latvia, Lithuania, Malta, Montenegro, North Macedonia, Slovenia, Republic of Serbia,Slovakia and Ukraine.

Scholarships are freed from participation fee. Beneficiaries will be selected by jury’s decision. There is no legal claim for a scholarship, even if you are one of the eligible nationalities.

Call Open:
Early Bird Deadline:
Regular Deadline:
Lab Dates: 09. – 13.10.2023
Your Travel Dates: 08. – 14.10.2023
Duration: 3 online masterclasses
5 days on-site lab fulltime in Leipzig
Participation Fee:


Louis Elwood

Louis Elwood-Leach is a Designer with The LEGO Group , exploring playful and interactive experiences. Originally from New Zealand and educated in Industrial Design, Louis freelanced in New York, working with interactive technologies such as AR and AI, before his childhood ambition brought him to LEGO in 2019. Louis is now part of LEGO’s newly formed Interactive Design Team, where his work touches on physical-digital concepts across the companies products and technology platforms. 


David Oppenheim

David Oppenheim is a Creative Producer and Executive Producer of interactive experiences, most recently at the National Film Board of Canada where his recent credits included Draw Me Close, Agence and The Book of Distance. His productions have won multiple Webby awards, Canadian Screen Awards and a Peabody-Facebook Futures of Media Award, and premiered at major festivals including Venice, Tribeca, Sundance and TIFF. David is a past resident at the Canadian Film Centre’s Media Lab. He is currently completing his Masters of Design in mixed reality at OCAD University in Toronto.

Twitter: @davidoppenheim
Instagram: @davidoppenheim
LinkedIn: https://www.linkedin.com/in/david-oppenheim/

Nikolaj Stausbøl (Staus)

Nikolaj Stausbøl (Staus) is a future experience designer with a focus on anchoring stories into reality. His projects has a tendency to lean towards emulating photorealism w. volumetric capturing and shader work pipelines.
Building more than one large scale XR project a year for the past 6 years has allowed hime to explore what works both from a collaborative side and in terms of audience. His work has been exhibited at Venice Film Festival, SXSW, Copenhagen Contemporary, Las Vegas and more.
Currently deeply fascinated with conversational developing processes: Anything that allows for a near realtime dialogue with code and digital creativity, be it node based coding in Unreal, Spark or Snap, live coding in Hydra or Text to Output machine learning models. Time is too short to wait for compiling code :)

Alexander Herrmann

Alex has worked in Film and Media since over 20 years. After studies of MultiMediaArt and International Co-Production he worked at Filmakademie Baden-Württemberg for the curation of interdisciplinary content developmet labs where he implemented Hackathons into the curriculum as early as 2013. His work as a producer and thinker brought him together with partners like RedBull, Universal London, Cern, LMU Munich, Goethe Institute and many others. 6 years ago he founded expanding focus GmbH, a XR and Games studio situated in Leipzig.

Chloé Jarry

Chloé Jarry is the executive producer of The Enemy, a virtual and augmented reality project directed by Karim Ben Khelifa, unveiled in May 2017 at the Arab World Institute in Paris and presented in more than four countries (MIT Boston, GIFF Geneva, Tel Aviv Student Film Festival, Center Phi Montreal).

In July 2018, she co-founded with the CLPB Media group, the production and distribution company Lucid Realities, entirely dedicated to immersive and interactive storytelling. In its catalog of projects, we find Claude Monet – The Waterlilies Obsession, co-produced with Arte and the Musée de l'Orangerie and winner of the Viveport Developer Award, 1, 2, 3 Bruegel and Replay Memories by the duo Gordon and Andrès Jarach, Endodrome, artwork by Dominique Gonzales-Foerster presented at the Venice Art Biennale in 2019.

In 2021, the company has also released three new projects: Seven Grams by Karim Ben Khelifa (official selection at Sundance, Prix Nouvelles Ecritures at Fipadoc), The Little Dancer, by Gordon (Grand Prix augmented reality application Stereopsia 2021), The Starry Sand Beach by Nina Barbier and Huang Hsin-Chien (Official Selection Venice Film Festival 2021, Cannes XR 2022, Pixii 2022). 

Chloé is also co-President of PXN - the Digital Experiences Producers Association.

Balder H. Brüsch

works as a senior digital play designer at The LEGO Group. His focus is prototyping physical/digital play experiences in the Play Discovery unit of The LEGO Groups R&D department, Creative Play Lab, trying to imagine the future of play.

Balder was born and raised in a traveling circus and has toured the festivals of Europe as an electronic musician. He holds a Master of Science in game design and has many years of experience working with interactive light, sound, video and XR experiences for performances, games, and installations. 

Balder was the director of volumetric photography and post producer on the XR experience END OF NIGHT that won the 2021 Venice Lion ‘Best Immersive Narrative’ award.


Carl Emil Carlsen

Carl Emil Carlsen is an artist and designer exploring computation as a means of creating audiovisual interactive experiences.

His works investigate sensory mixed-reality illusions, simulated natural phenomena, and visual music, often combined. Reoccurring themes include speculative futures, techno utopias, and digital nature. Installations and performances have been featured at Ars Electronica (Linz), Transmediale (Berlin), Nikolaj Kunsthal (Copenhagen), and Click Festival (Helsingør) among other places.

As a designer, he is involved in a range of cultural and commercial productions including VR-film, AR product development, interactive videography, large-scale video projections, data visualization, and other contexts that require highly customized generative real-time graphics and invention of new creative tools. He has a history of lecturing and conducting workshops related to interactive media.

Sara Lisa Vogl

Cofounder of the NPO Women in Immersive Technologies Europe (WIIT), and member of the World Economic Forum’s Global Future Council for VR/AR Sara is collaboratively constructing and exploring VR experiences since 2013. A background in communication arts & interactive media and in love with the idea of new worlds, Sara is on a mission to go beyond the status quo of what immersive virtual realities are and explore their diverse potentials for the future. Driven by the quest to create deep immersion in her experiences the Berlin based futurist is exploring new interaction concepts as well as experimental ways of storytelling. By creating immersive installations Sara is working with sensors, haptics and the intersection between algorithms and real worlds. Sara lives, works and plays from Berlin or Montreal.

Mads Damsbo

Mads Damsbo is the founder and creative producer at Makropol, an innovative production studio based in Copenhagen. Mads focuses on developing unheard narratives, utilizing emerging technology, provoking unexpected emotions and experiences in diverse audiences. Schooled as a Producer from the progressive filmschool Super16 and with a bachelor in Media Directing from the Danish School of Media and Journalism, Mads has since become an expert on the production of immersive media narratives, giving lectures, organizing workshops and teaching masterclasses all around the world.

His latest production END OF NIGHT won the Venice Lion for “Best Immersive Narrative”. 

See all Mads' projects at www.makropol.dk

Ana Brzezinska

Ana is the Immersive Curator at Tribeca Festival. In 2020-22 she was Head of Studio at Kaleidoscope, an American-French immersive production company specialising in virtual and hybrid event production, and fostering up-and-coming projects and talent. Partnering with the Museum of Other Realities, Kaleidoscope has been on the bleeding edge of virtual event production, co-creating a number of immersive gatherings including the biggest VR exhibition in virtual reality at Cannes XR/Marché du Film, a first virtual fashion show with RYOT/Verizon Media, and a first national collection of immersive art with Digital Catapult/UKRI. Kaleidoscope co-produced a number of acclaimed VR experiences, including 'Spheres', starring Jessica Chastain and Patti Smith and executive produced by Darren Aronofsky, 'Battlescar', starring Rosario Dawson, and ‘Evolver’ executive produced by Terrence Malick.

Ana collaborates with public funds (Creative Europe MEDIA), NGO, universities and business. Former Discovery Group Producer and Director, and Multimedia Lead at the Grand Theatre–National Opera in Warsaw, she has over 15 years of experience in audiovisual content and event production working across TV, film, digital media and theatre. She is also the author of awarded documentary and virtual reality projects.